Development of Android-based Learning Applications in Mathematic Learning at Madrasah Ibtidaiyah Jayapura City

FAJAR DWI MUKTI(1*),


(1) Islamic Institute of Fattahul Muluk Papua, Jayapura, Papua, Indonesia
(*) Corresponding Author

Abstract


Abstrak: This research was conducted to produce an educational game-based learning media in Mathematics at Madrasah Ibtidaiyah Jayapura City. This research is a Research and Development (R&D) method with a total sample of 10 students of grade V Madrasah Ibtidaiyah Kota Jayapura and a questionnaire data collection tool, analyzed descriptively to see the quality of the products created. The research results show that the Mathplay application learning media for Mathematics, which was developed and obtained an ideal percentage of 94.57% with a very good grade category and is very helpful based on the results of data acquisition, this Mathplay application media is in line with the cognitive development of elementary school-aged children and is suitable for use as a learning resource for grade V Madrasah Ibtidaiyah Jayapura City. Based on the data acquisition results, it shows that the Mathplay Application learning media is in accordance with the cognitive development of elementary school-aged children and is suitable for use as a student learning resource.

Keywords: Learning Applications, Android, Mathematics Learning


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References


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DOI: 10.24235/sicee.v1i0.14704

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